| 1. | The string to add to the module s constant pool 要添加到模块常数池中的字符串。 |
| 2. | Others directly reference values from the constant pool 其它指令直接引用常量池中的值。 |
| 3. | Of the string added to the constant pool 返回添加到常数池中的字符串的 |
| 4. | Object used to create instructions for a particular class and constant pool , and an 对象,用来创建具体类和常数池的指令; |
| 5. | Returns the token of the given string in the modules constant pool Modulebuilder . getstringconstant方法返回模块常量池中给定字符串的标记。 |
| 6. | The entry count in this case 26 , or 0x001a is followed by the actual constant pool data 项总数(本例中,是26 ,或0x001a )后面是实际的常量池数据。 |
| 7. | The constant pool can easily make up half or more of the binary class size , though the average proportion is probably less 常量池往往占到二进制类大小的一半或更多,但平均下来可能要少一些。 |
| 8. | Following the constant pool are several items that reference constant pool entries for the class itself , its super class , and interfaces 常量池后面还有几项,它们引用了类本身、其超类以及接口的常量池项。 |
| 9. | Items in the constant pool are variable length , with the first byte of each item identifying the type of item and how it should be decoded 常量池中各项的长度是可变的,每项的第一个字节标识项的类型以及对它解码的方式。 |
| 10. | The key point is just that the constant pool contains all the references to other classes and methods used by this class , along with the actual definitions for this class and its methods 关键之处在于常量池包含对该类所用的其它类和方法的所有引用,还包含了该类及其方法的实际定义。 |